Yellow spots and stripes run from this amphibian’s wide snout to the tip of its tail.
Fire Salamander CR 1/3
XP 135
N Diminutive animal
Init +2; Senses low-light vision, scent; Perception â1
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 3 (1d8â1)
Fort +1, Ref +4, Will â1
Defensive Abilities skin secretions
Speed 10 ft., swim 20 ft.
Melee bite +6 (1d2â4)
Space 1 ft.; Reach 0 ft.
Str 2, Dex 14, Con 8, Int 1, Wis 8, Cha 6
Base Atk +0; CMB â2; CMD 4 (8 vs. trip)
Feats Weapon Finesse
Skills Escape Artist +6, Stealth +18, Swim +10; Racial Modifiers +4 Escape Artist
A creature that strikes a fire salamander with an unarmed strike or natural weapon exposes itself to the salamander’s toxic skin and must immediately succeed at a DC 9 Fortitude save to resist being sickened for 1 round. The secretions also make the salamander difficult to grab, giving it a +4 racial bonus on Escape Artist checks. The save DC is Constitution-based.
Environment temperate forests
Organization solitary, pair, or congress (3â10)
Treasure none
Despite their name, fire salamanders have nothing to do with the evil outsiders known as salamanders. These are Diminutive poisonous amphibians that can live more than 50 years. They are most active after dusk, eating earthworms, insects, slugs, and spiders. During the day, they hide amid fallen leaves or near mossy tree trunks.
Fire salamanders are 6 to 10 inches long and weigh only 2 ounces.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.